Foundations of a Giver Culture

September 10, 2007 | 2 Comments

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One of the most difficult questions, with any social movement, is the question, ‘How to begin?’ It is hard enough to be able to step far enough outside of the box to see what is amiss with modern consumer society, harder yet to visualize what could be done to set it right. To be able to put together a plan to create a new way of living, when human beings have only discovered two other lifestyles (Takers & Leavers) in the hundreds of thousands of years we have existed here on Earth, is a daunting task. Yet, this is what this article will attempt to address: a practical solution to start coalescing the Giver Culture into something much more tangible than its current form.

One basic premise of this article is the claim that the beginnings of the Giver Culture already exist. Yet these beginnings currently exist only in a proto-cultural state. To spot such individuals and groups, one needs only to determine the core values of the Giver Culture. The Giver Culture is a culture of people that highly value creation, discovery and the sharing of their knowledge and creations with others. Where can we find such groups and individuals? In actuality such people are becoming more prolific, and finding them, due to the increasing interconnectedness of society, is becoming easier. Many of these proto-Giver groups have a marked presence on the Internet, and have made significant contributions to society.

One of the most colorful examples lies in a radical expression of creative culture, The Burning Man Festival. This eight day long festival in the Black Rock Desert of Nevada asks all members to become active participants, exploring the limits of their creativity and sharing everything, from food to art, freely with others. Gifting is one of the core guiding principles of the festival, and is encouraged to be completely unconditional. Another core principle is creative cooperation, supporting any type of expression that brings about creativity in a free communal setting. The participants of this event often suffer culture shock when returning back to regular society after such an event and find ways to connect with other Burning Man participants when they return home. This shared culture, even though it lasts for only eight days in a year in one specific spot on Earth, is close to holding many of the same fundamental values of the Giver Culture. Although there are only thousands of participants, it is a growing phenomenon, and many other festivals have arisen, worldwide, to capture some of its spirit. These participants are experiencing a proto-Giver lifestyle.

Another recent example of a lifestyle that is very close to the culture of Givers is the hacker culture. With this term, I do not refer to the type of criminal activity that breaks into computer systems to obtain data for nefarious uses, but the type of activity that tinkers, hacks into systems to learn, and creates solutions to problems. (For a more detailed explanation of this culture, please refer to the linked article, How to be a Hacker)
Often hackers are part of what is known as the Open Source Software Movement. Open Source Software is a type of computer software that is given freely to all users, and in addition, users can opt to modify and share any improvements back to the community of programmers. Linux, Java (to an extent), the Python programming language, Open Office, the PHP web programming language, Apache Web Servers and other backbones of the internet/computer industry are all free, open software packages that anyone can view and alter for their own use. Countless hours of difficult programming go into these projects and are given, freely, for the entire world to utilize. Many of these projects could be valued at millions or billions of dollars in terms of how useful they have been for the technology industry in the last decade. Open Software is a gift created by a networked group of individuals, who, in the process of creation, discover unique solutions for many difficult problems, and share their creations and discoveries freely with the world, at no charge. They support each other in their endeavors to learn, and often mentor and teach those with skills below their own, especially since they value any additional manpower they can get on the projects. Many programmers have learned extremely valuable programming practices by working on such projects, since many individuals, who are master programmers in their respective fields, give their knowledge openly and freely. This is practically identical to the values of the Giver Culture. It may not be as visibly exciting as the Burning Man festival, but it strikes much closer to what form the Giver Culture will start to take.

There are plenty of other examples: the scientific community, academia, NGOs, NPOs, charities, web-communities (such as Zaadz), web-sites (expertvillage.com, wikipedia.org, wikibooks.org etc.). These are all examples of groups of people who spend time sharing their knowledge, discovery and creativity with others. Instead of simply consuming, they are creating and sharing, often quite actively. As time passes, it seems that these types of organizations and groups are increasing in numbers. These people are forming a proto-Giver culture. As with many other cultures, it is often easier to interact with people who share a similar culture. People of similar cultures tend to clump together; again this is what seems to be occurring. A festival, such as the Burning Man, tends to attract people, such as scientists, artists, spiritual seekers, computer/hardware hackers, for they are starting to share a common culture—a culture of Giving. It is similar here in the community of Zaadz.

With large groups of likeminded people available, who are steps away from forming a true Giver Culture, what are the steps necessary to truly seed the beginnings of a culture that can help balance the uncontrolled growth of the Consumer/Taker culture? How can this culture be robust enough to survive harsh disasters, manmade or otherwise? I maintain that the simple acknowledgement of such a culture is possible an important step, for it would allow those who are Giver-spirited to identify with a cultural movement and seek others who are similar. Once the knowledge spreads, however, additional steps must be taken to solidify the culture, and to enable the members.

Since the Open Source Software movement is quite similar to the Giver Culture, it can be used as an example to find out what holds such a culture together. This software movement has gathered up a large enough group of likeminded individuals, and has remained stable enough to thrive and to continue enabling its members. Often the nature of working on a project together helps cement social bonds, especially after successful completion. A successfully completed project also serves to advertise to other potential members who may have been previously indecisive fence sitters.
So, following in the example of the Open Source Software movement, some of the key steps needed are as follows: A) Attract likeminded individuals, B) Immediately have these new members work on a project together, C) Repeat (hopefully on a larger scale).

So the first question should be, ‘How to attract proto-Givers?’ One method, is here on the internet, other methods could be by spreading the knowledge, word-of-mouth, or via pamphlet, flyer, booklet or presentation at Giver-like events such as Burning Man, or an Open Source Software project, at a university, at a fund-raising event as well as many others. New ideas and old ideas to spread knowledge could be explored. Newly declared members of the Giver Culture could write their own blog posts, and generate enough of a presence to warrant an entry by wikipedia, and possibly an article by a small magazine or newspaper. Virtual communities, such as Second Life, could also include a Giver Culture presence. There are countless ways to spread the knowledge far enough to attract those who are almost already Givers.

After a sizable number of Givers have been attracted our next question should be, “What kind of project do we have in mind?” I have two example projects in mind that I will share in this article. One is a completely hands-on project which requires a physical presence for all members. The other is a little closer to an Open Source Software project, with a physical presence only required for a few members. Both projects would be good for a burgeoning Giver Culture with only a limited membership roster to start with.

I will start with the more physical project; one method of solidifying a community of creative people who thirst after knowledge and discovery is to help build a place where creativity and learning can take place. Gathering up resources to build a center of learning could be a way of bringing together various members of the Giver culture. One idea I have had in mind, is to have various members learn alternative building methods, or to find an existing Giver who already knows an alternative building method (cob, adobe, strawbale etc), and who is willing to teach other Givers for free. Collectively purchase a property, and build a series of structures, as part of a lesson, on the premises. These structures can be used as a center of learning for Givers to meet, teach and learn. Givers can take turn sharing their knowledge with each other on various subjects (electricity, plumbing, carpentry, outdoor survival, pottery, physics, chemistry, Chinese etc). Those who take courses in construction, who may eventually teach or help teach such courses, can expand buildings, as they are needed. Such centers can be valuable places for Giver members to congregate, hold meetings and plan events. These centers can be temples to creativity and learning, holding the community together just as churches and temples hold religions together.

The second project would be a more ambitious project in scope, yet it holds more promise to expand the Giver Culture’s membership and influence. Like the first project, it has a heavy emphasis on education. Yet, unlike the first project, which is geared for Giver members only, this helps the Giver Culture to gain possible revenue, to be used for additional projects, as well as creating new members in countries around the world. This project would be educational software, but not the kind of educational software that we are currently familiar with, but a new, group-oriented software that teaches in an entirely new way. In today’s world, scientific education is increasingly important, yet in some developed countries, such as the United States, scientific studies are on a decline. Ironically, this lack of interest comes at a time when many scientific discoveries are being made, and our models and theories are becoming more accurate and detailed. At the very least, computer software can give people a general overview in the sciences, to rekindle interest, and to stimulate imaginations while simultaneously grounding people in practical knowledge.

With computer animation, we could give an eight year old (or even an eighty year old) an engaging interactive tour of the general basics of scientific knowledge in the span of a half-hour lesson. Starting, for example, at the Big-Bang, the animation could show the user a vision of the universe starting at the very large right down to the very small components of energy and matter. This could widen perspectives and whet appetites for discovering more about science. Too often, elementary scientific texts forget to give the student a wide perspective that allows all of the different faucets of scientific knowledge to make sense. In this design, the software would offer a very general, wide perspective, and proceed to fill in the various details afterwards. After each fifteen to thirty minute lesson, a multiplayer game would be presented, to teach some of the knowledge interactively, in a group setting. This software would not be for individuals, sitting at private terminals at home or in a computer lab. This software would be designed for a classroom setting, using a laptop and a projector ( I am currently creating some prototype lessons and games using this method, interested parties please email me for more details).

This software could start at an elementary level, and slowly work up into high-school and then undergraduate level software. The teacher/instructor would be able to control the software in real time, to realistically gauge the actual situation at hand. The software would not need to be limited to science, but could cover many topics, such as language, mathematics, history and others, eventually including all classes. Instructional videos and animated demonstrations would be followed up by fast, fun mini-games that reviewed the concepts at hand. (Match chemicals with their symbols, catch the correct falling equations, properly create a working electrical circuit to stop the ticking time bomb etc.) This software could measure a student’s progress and would tend to review/test on an individual level automatically tailored to each student.

This software would be sold to schools. Schools that use such software would have advantages over schools that did not, which would create a demand for schools with this software. Since the Giver Culture would collectively own such software, it could be used, internally for members to freely learn any subject we create. Another aspect of this project that could help expand membership, and help create new Givers, is to use such software to help educate people in impoverished areas. A volunteer Giver teacher, given a projector and a laptop, could go into impoverished areas, teaching people whatever useful lessons available. These people could be empowered by software that taught basic science and mathematics. Lessons geared towards survival techniques, health and hygiene and simple economics would also be helpful. Hopefully these people, after lifting themselves out of poverty, would become Givers, instead of new members of the Consumer Culture. Since education tends to lower birthrate, especially when women are educated, this may also help offset population growth rates in poor, developing nations.

Hopefully both projects could be created simultaneously, since any Giver center of learning could highly benefit from such software, and by having a center of learning, teachers could be found to provide the content for the software. Either of these options would help gather various Giver peoples from around the globe. By working on such projects, a greater camaraderie and shared culture would emerge. These projects would increase the visibility and capabilities of the Giver people. Givers would discover and create new artistic visions and scientific knowledge. This would help to empower our people even further, allowing our culture to thrive. Unlike the currently dominating Consumer/Taker culture, we would not be interested in consuming physical goods, but would instead be interested in consuming knowledge, and using such knowledge to make further discoveries, and create more wondrous visions. More projects would arise, and the Giver community would strengthen.

So, how to begin? We have already begun, and if any of you, reading this article, feel that you are, in spirit, a Giver, please let me know and we can find practical solutions to start bringing this culture together.

Our new evolution starts now.